Fight Literacy With Rice
The first hand-tracked Web3 game on Ronin Chain. Community-driven tournaments with real RONKE token burns and on-chain prize distribution.
Most blockchain games are just wallets wrapped in UI. We built something you actually play — with your hands, no controller required.
Web3 games rely on click-to-earn loops with no real skill barrier. Tournaments lack integrity — bots and scripts dominate leaderboards. Players hold tokens with no deflationary pressure.
Real-time hand tracking creates an un-scriptable input method. Server-side anti-cheat replays every kill. Every tournament burns RONKE permanently, reducing supply with every match played.
Wave-based roguelike shooter controlled entirely by hand gestures via your webcam. No downloads, no plugins — just open the browser and pinch to fire.
MediaPipe-powered hand detection maps your pinch gesture to aim and fire. Move your hand to dodge. No controller needed.
Endless waves of enemies with escalating difficulty. Five enemy types with unique behaviors — from zigzag scouts to diving bombers.
Choose from 10 upgrade paths between waves: damage, fire rate, pierce, critical hits, regeneration, and more. Every run is different.
Dynamic soundtrack that switches based on wave intensity. Procedural sound effects via Web Audio API. Boss music on every 5th wave.
Every tournament entry burns RONKE tokens permanently. The more the community plays, the scarcer the token becomes.
When a player registers for a tournament, their entry fee is split on-chain via the
HandSurvivorTournament smart contract. 80% flows into
the prize pool; 20% is sent to the dead address
0x...dEaD, permanently removing
those tokens from circulation. The burn is immutable and verifiable on-chain.
Tournament sponsors can add additional prize funds that go 100% to the pool.
Every tournament permanently reduces total RONKE supply. More players = more burns = increasing scarcity over time.
Burns and prize distributions are enforced by an auditable Solidity smart contract on Ronin. No admin override possible.
Skill-based tournaments with on-chain prize pools. Every entry burns RONKE. Top 3 players take home the rewards.
Connect Ronin wallet, approve RONKE, and pay the entry fee. 20% burned immediately.
One attempt per player with seeded RNG. Server records and verifies every event.
Anti-cheat replays the full game server-side. Scores must match within tolerance.
Top 3 finishers receive prizes distributed on-chain. No intermediaries.
| Rank | Share | Example (1000 RONKE Pool) | Distribution |
|---|---|---|---|
| 1st | 60% | 600 RONKE | |
| 2nd | 25% | 250 RONKE | |
| 3rd | 15% | 150 RONKE |
Tournaments are the core loop: they drive engagement (compete for prizes), token burns (deflationary economics with every entry), and community building (shared leaderboards, spectating, bragging rights). Anyone can spectate. Results are public and on-chain verifiable. Sponsors can boost prize pools, creating larger events with zero additional burn tax on the sponsor amount.
Zero-download browser game with server-side game verification. When real money is on the line, anti-cheat can't be an afterthought.
Every tournament game uses a server-issued seed. The server recreates the exact same game state to verify results.
Every kill, spawn, and event is logged and replayed server-side. Score must match the replay within 2% tolerance.
Flags impossible patterns like >10 kills/second. Minimum game duration enforced. Sessions burn on any failure.
Hand tracking via webcam creates a physical skill barrier that bots and macros cannot replicate.
Prize distribution enforced by smart contract on Ronin. No admin can redirect or withhold funds.
Sign-in with Ronin wallet via cryptographic signature. JWT sessions with rate limiting on all endpoints.
Open your browser, show your hands, and compete in the first gesture-controlled Web3 game on Ronin.